Tipps and Tricks

Timer

Import Hints

Godot offers several suffixes that can be added to the names of the objects in your 3D modeling software and will perform actions automatically at import:

  • Adding collision detection to objects.
  • Setting objects as navigation meshes.
  • Deleting nodes that are not used in the game engine (like specific lights used for modeling).

Reference

Suffix Notes
-noimp will be removed at import-time no matter what their type is.
They will not appear in the imported scene.
-col If the option -col it is detected, a child static collision node
will be added, using the same geometry as the mesh.
-convcol The option -convcol will create a ConvexPolygonShape3D
instead of a ConcavePolygonShape3D.
-colonly upon importing will replace the mesh
and create a StaticBody3D collision.
-convcolonly works in a similar way, but will create
a ConvexPolygonShape3D instead using convex decomposition.
-navmesh will be converted to a navigation mesh.
-vehicle will be imported as a child to a VehicleBody3D node.
-wheel will be imported as a child to a VehicleWheel3D node.
-rigid will be imported as a RigidBody3D.